Saturday, September 29, 2012

Risk Legacy: Our World In Pictures

Risk Legacy has some great and innovates mechanics that make the game evolve as you play through it.  If you are interested in how it work, and not worried about spoilers, read on.

The idea behind Risk Legacy is that choices you make during one game play permanently alter the game for future plays.  For example, you start with a "scar" card that has a buff of debuff effect like +1 to highest attacker die, or +1 to highest defender die.  You play the card by putting a sticker on a location, it takes effect immediately, but also lasts forever.  Or until someone covers it.  At the end of each game you can generally found a minor city.  If you win you get to found a major city, or name a continent, or some other sweet bonuses.  Major cities are places that only the founder can start in, so they start to define repeating strategies. Thats the basic idea, I'm not going to explain everything, but I'll give you some description of what we did to the board and how it affected the repeated plays.

Before the first play. 

Monday, September 3, 2012

Home-brew Session Report


Our group is currently playing a home-brew Mass Effect RPG that is mostly written by Ep!c.  Our last adventure was fun enough that another player wrote up a summary for a friend.  I asked him if we could post it here as well... anyway here it is.

The tagline for the adventure was as follows:
"After stopping Icarus' nefarious plot of creating a rogue planet, astrophysicist Merkel is struggling to recover. Even the citadel doctors can't wake her up from the coma but perhaps an infusion of quarian blood will revive her. Only problem is there is 23 blood types for quarians and she has the rarest type. Her only chance is to find her brother in the Galileo cluster."